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ShippedGame2015
Bug Jam Adventure
Tower defence with a sweet tooth: protect the cake from waves of flies, slugs and the dreaded Big Mamma.

A tower-defence game where the dessert is the base. Waves of bugs, including flies, slugs, Tankers and Big Mamma, crawl in toward the cake, and you squash them with defences before they reach it.
My part was support: SDK and plugin integration, testing, and fixing bugs up to release and after.
My role
Support & portingSupport developer: plugins, testing and bug fixing
Team
Shadow Masters · 2014 — 2016
Platforms
- iOS
- Android
Stack
- Unity
- C#
Support & porting
What I did
- 01Joined as a support developer on a game already in production.
- 02Found and fixed bugs through testing, before release and after it.
- 03Integrated, updated and fixed third-party plugins and SDKs.
- 04Polished the game for release and handled the store builds.
What stands out
- 01Plugin and SDK integration.
- 02Testing and bug fixing through the release cycle.
- 03Internal project name was "critter-saga" (Unity project folder); confirms the "Big Mamma" boss fly and a roster of named bug enemies (Fearless Flier, Friendly, Funky Fly, Furious Fly) as animated Unity prefabs.
- 04Ported/maintained separate Windows Phone and Windows Store builds of critter-saga, each with its own keystore, Lua code, and export pipeline.
See it in action



