← All work
ShippedGame2016
Jumpy Tree
An arcade climber: scramble up a man-eating beanstalk without getting eaten.

You tap and swipe your way up a winding, man-eating beanstalk, hopping from node to node before it devours you. There are unlockable characters (Ninja, Panda, Zombie) and Google Play leaderboards.
My role
Solo developerSolo developer: built the whole game end to end
Team
Shadow Masters · 2014 — 2016
Platforms
- iOS
- Android
Stack
- Unity
- C#
Solo developer
What I did
- 01Lead UI/3D programmer, and designed the software architecture.
- 02Integrated in-app purchases, analytics and Facebook, and wrote iOS native plugins.
- 03A client/server layer for remote settings, in-app purchases and ads.
- 04Built the game tutorial.
- 05Debugged and optimised the game, then ported it to Google Play and the App Store.
What stands out
- 01Unlockable characters and Google Play leaderboards.
- 02Rated 4.25/5 on Aptoide.
- 03Internal codename was "Tree Climber" (design docs on the studio's Confluence, character/store spec last edited July 2016) before shipping as Jumpy Tree.
- 04Had a character shop with individually priced unlockable characters (e.g. an explorer skin priced at $1.99) alongside free/earned unlocks.
- 05The project was a single, actively iterated codebase spanning May-July 2016, with a separate stable "Final Version" snapshot and iOS/Android builds.
See it in action






