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PrototypeGame2015-2017

Labyrinth (Labirint)

First-person multiplayer maze prototype built with Photon networking

Labyrinth (Labirint) artwork

An unshipped first-person maze prototype (Ukrainian: Labirint) built around a purchased First Person Drifter controller, stone/brick corridor textures, and forest-ground terrain textures.

Later iteration (Labirint_new) added Photon Unity Networking and Photon Chat for real-time multiplayer, alongside a Facebook SDK integration and a Windows Phone build target.

My role

Solo developerUnity developer

Team

Shadow Masters · 2014 — 2016

Platforms

  • Windows Phone
  • Windows

Stack

  • Unity
  • C#
  • Photon Unity Networking
  • Facebook SDK

Solo developer

What I did

  1. 01Built first-person maze traversal and level geometry using off-the-shelf controller and environment asset packs
  2. 02Integrated Photon Unity Networking/Chat for multiplayer maze sessions
  3. 03Set up a Windows Phone build pipeline (app icon, splash, tile assets) for store packaging
  4. 04Maintained two parallel snapshots (Labirint_old / Labirint_new) as the prototype evolved

What stands out

  1. 01Never reached finished store art — Windows Phone build assets (icon, splash, tiles) were left as blank/default placeholders
  2. 02Prototype only; no evidence of a public release

See it in action

Labyrinth (Labirint): concept illustration (AI-generated, not a screenshot)
Concept illustration (AI-generated)