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PrototypeGame2015-2017
Labyrinth (Labirint)
First-person multiplayer maze prototype built with Photon networking

An unshipped first-person maze prototype (Ukrainian: Labirint) built around a purchased First Person Drifter controller, stone/brick corridor textures, and forest-ground terrain textures.
Later iteration (Labirint_new) added Photon Unity Networking and Photon Chat for real-time multiplayer, alongside a Facebook SDK integration and a Windows Phone build target.
My role
Solo developerUnity developer
Team
Shadow Masters · 2014 — 2016
Platforms
- Windows Phone
- Windows
Stack
- Unity
- C#
- Photon Unity Networking
- Facebook SDK
Solo developer
What I did
- 01Built first-person maze traversal and level geometry using off-the-shelf controller and environment asset packs
- 02Integrated Photon Unity Networking/Chat for multiplayer maze sessions
- 03Set up a Windows Phone build pipeline (app icon, splash, tile assets) for store packaging
- 04Maintained two parallel snapshots (Labirint_old / Labirint_new) as the prototype evolved
What stands out
- 01Never reached finished store art — Windows Phone build assets (icon, splash, tiles) were left as blank/default placeholders
- 02Prototype only; no evidence of a public release
See it in action

