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ShippedGame2016 — 2018

The Library of Miss Gadish

A 3D interactive story-time world for kids aged 2–8, with original touch-driven stories.

The Library of Miss Gadish artwork

A children's interactive library: a 3D world full of stories that respond to touch.

My role

Solo developerSolo developer: built the whole game end to end

Team

Zadzen Games · 2016 — 2018

Platforms

  • iOS
  • Android

Stack

  • Unity 5.4
  • C#
  • OpenGL
  • Asset Bundles
  • iOS native plugins

Solo developer

What I did

  1. 01Lead UI/3D programmer, and designed the software architecture.
  2. 02Built Flash import tools that bring the existing animated stories into Unity.
  3. 03An asset-bundle system that streams the stories on demand.
  4. 04Real-time rendering over the device camera image, via OpenGL, with extra textures composited on top.
  5. 05Subscriptions, push notifications and a 'Stars Points' reward currency.
  6. 06iOS native plugins, analytics and a client/server layer, then ported to Google Play and the App Store.

What stands out

  1. 01Flash import tools that bring existing animation into Unity.
  2. 02OpenGL camera rendering and an asset-bundle system that delivers the stories.
  3. 03Character and prop renders included a dog, parrot 'Tuki', spider and Miss Gadish herself, dating from early 2016.
  4. 043D pipeline included full and procedural character animations plus lip-sync files, and an encoded preview of a title 'The Lion & The Mouse'.

See it in action

The Library of Miss Gadish screenshot 1
The Library of Miss Gadish screenshot 2
The Library of Miss Gadish screenshot 3
Miss Gadish 3D character render, curtsy pose
Miss Gadish - main character render (curtsy pose)
Tuki the parrot 3D character render wearing round glasses
Tuki the parrot - character render
3D spider character render wearing a cowboy hat and mustache
Spider character render
3D render of a wooden toy dog beside a folding gate prop
Wooden toy dog character/prop render