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ShippedGame2018
Pidro
The classic Nordic trick-taking card game for 2v2: easy to learn, deep to master.
A digital adaptation of Pidro, a 2-versus-2 trick-taking card game, with multiplayer card play on mobile.
My role
Solo developerSolo developer: built the whole game end to end
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- Android
Stack
- Unity
- C#
- Multiplayer
Solo developer
What I did
- 01Built the game alone, from the first prototype to the store release.
- 02Wrote the core gameplay loop and all game systems in Unity / C#.
- 03Built the UI, menus and game flow, and integrated every art, animation and audio asset.
- 04Set up in-app purchases and the store products.
- 05Integrated ads with mediation across several ad networks, plus analytics.
- 06A multiplayer card table for two teams of two.
- 07Prepared and published the builds for Android.
What stands out
- 01Multiplayer card table for two teams of two.
- 0210,000+ downloads on Google Play.
- 03A Pitch/Pidro-family trick-taking card game for studio OneApps, built in Unity, released under both 'Pidro' and 'Pedro' spellings across platforms.
- 04Integrated third-party SDKs: Photon Unity Networking (real-time multiplayer), Facebook SDK (iOS/Android), Google Analytics, OneSignal (push notifications), Unity IAP (in-app purchases), and StansAssets IOSNative (Game Center, iCloud, ads, in-app purchases, notifications).
- 05Single-player and networked multiplayer modes shared the same core game flow.
- 06UI/art assets cover the full game flow: main menu, create/join table (lobby with chairs/seats), in-game betting and suit-selection screens, chat with emoji reactions, player profile frames, and a game-over 'Winners' screen with card-suit theming (hearts/diamonds/clubs/spades card sets).
- 07A later Google Play release (2019) carried the same identity forward with an updated Photon networking version, built for store release.
- 08Maintained into 2021: a later working copy upgraded the project to Unity 2021.3 and bumped the version to 2.2.0, keeping the same core scenes and Photon networking.
See it in action



