
A portrait, touch-only runner in the spirit of Subway Surfers, where the score comes from trick combos.
My role
Solo developerGameplay prototype
Team
Reality Crisis · 2019 — present
Platforms
- iOS
Stack
- Unity 6
- C#
- URP
- Input System
Solo developer
What I did
- 01Built the prototype alone in Unity 6.
- 02A single editor builder that generates the whole scene, prefabs and materials.
- 03An eight-direction swipe compass for flip tricks, plus grabs, grinds, manuals and slides.
What stands out
- 01The whole scene, its prefabs and materials are generated by one editor builder, with procedural chunks that change on every build.
- 02An eight-direction swipe compass maps to flip tricks, and swipe-and-hold does six grabs.
See it in action

