← All work
ShippedXR2019 — now
Skatrix
The augmented-reality skateboarding game: scan a real spot, then skate it with a virtual skater.

Skatrix is Reality Crisis's flagship game, from the Helsinki studio co-founded by skateboarding legend Rodney Mullen. You scan a spot in the real world, at any size, and skate it with a virtual skater. You can drop virtual obstacles into the spot, all with precise real-time tracking.
My work is the part you feel with your thumbs: how the board grips, turns, climbs a quarter pipe and lands, how AI skaters find their lines through a park, and how the AR world understands the real one.
My role
LeadUnity Developer Director / AR Team Lead: gameplay physics, AR, Depth API
Team
Reality Crisis · 2019 — present
Platforms
- iOS
- Android
- Apple Vision Pro
Stack
- Unity
- C#
- URP
- AR Foundation
- ARKit
- ARCore
- Depth API
Lead
What I did
- 01Lead the Unity AR/VR architecture and development of the game.
- 02Integrated ARKit / ARCore through AR Foundation, and worked with the Google ARCore team as an early adopter of the Depth API for real-time occlusion and scene understanding.
- 03Rebuilt the skateboard physics: grip, turning, quarter-pipe riding, grinds and landings.
- 04Designed path planning for AI skaters: pure-pursuit following, corridor/funnel logic and a NavMesh fallback.
- 05Replaced the third-party ragdoll with an in-house fall rig.
- 06Set up the coding standards, CI/CD, profiling and QA processes, and mentored the team.
What stands out
- 01ARCore / ARKit with Google's Depth API, for real-time occlusion and scene understanding. I worked directly with the ARCore team as an early adopter.
- 02Rebuilt the ride from Unity car-wheel physics into a purpose-built skateboard model. It reads the surface ahead of the wheels and keeps momentum by design, so a park holds five to six AI skaters.
- 03Replaced the third-party ragdoll with an in-house fall rig, so falls, bails and recoveries are under the game's control.
- 04AI-skater path planning with a pure-pursuit follower, corridor/funnel logic and a NavMesh fallback, plus quarter-pipe riding and grinds.
