SODIC HDRP Villa Walkthrough
Real-time HDRP architectural-visualization walkthrough of a residential villa/townhouse development, built as a photorealistic real-estate sales tool.

A standalone Windows real-time visualization build (VisEngine / "SodicHDRP") presenting a first-person walkthrough of a modern villa/townhouse compound -- front elevation, driveway/carport, garden patio and a rooftop terrace overlooking the wider development. Built on Unity's High Definition Render Pipeline (HDRP) for photoreal lighting, PBR materials (stone, grass, sand, fabric, leather, foliage atlases) and a simple in-scene UI (an 'Options' gear and a view-mode/gizmo icon).
The naming ("Sodic") and the Mediterranean/Gulf-style villa architecture and landscaping point to a real-estate marketing/pre-sales visualization commissioned by or modeled after a property developer, delivered as a lightweight interactive PC demo rather than pre-rendered video.
My role
Team
Platforms
- Windows
Stack
- Unity (HDRP)
- C#
- PBR materials
Lead
What I did
- 01Set up and tuned the Unity HDRP rendering pipeline (lighting, sky, PBR material stack) for a photoreal architectural walkthrough
- 02Built the interactive first-person viewer with a minimal in-scene UI (options/settings, view/gizmo control)
- 03Assembled the environment art pipeline: terrain and landscaping materials (grass, sand, stone wall, leaf atlases), building shaders and prop dressing (furniture, outdoor seating) for a fully dressed exterior scene
What stands out
- 01Built on Unity HDRP (High Definition Render Pipeline) targeting real-time photorealism on PC
- 02Packaged as a single data.unity3d asset bundle (Unity 2019-era build format) rather than legacy split .assets files
- 03Multiple fully dressed exterior vignettes: villa front elevation with carport, garden patio lounge under a market umbrella, and a rooftop terrace overlooking the development
See it in action




