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PrototypeTool2018

Webcam Capture Test

Unity prototype for selecting a webcam device and grabbing a still frame with WebCamTexture.

A small technical test built in Unity 2018.2.1f1 to evaluate device webcam capture for a client feature: enumerating available webcam devices, letting the user pick between two cameras, and taking a still snapshot of the live feed onto a texture.

This is a minimal, single-scene test project with no polished UI or shipped assets; it is included as a facts-only tool entry documenting the technique.

My role

LeadUnity Team Lead

Team

Siligin Software · Mar 2018 — Mar 2019

Platforms

  • Windows

Stack

  • Unity 2018.2.1f1
  • C#
  • WebCamTexture
  • Unity UI (uGUI)

Lead

What I did

  1. 01Wrote the WebCamTexture device-selection and snapshot capture script from scratch
  2. 02Set up a Unity test scene with RawImage/Image UI targets to preview and display the captured frame

What stands out

  1. 01Enumerated connected webcam devices via WebCamTexture.devices and let the user switch between the first two cameras at runtime
  2. 02Captured a still frame from the live webcam feed using Texture2D.SetPixels and applied it to a UI RawImage and a material

See it in action

No public footage yet.