Epic Tapper (Hero Inn)
Idle tapper prototype with heroes, Photon multiplayer hooks and a companion admin web server.

Epic Tapper (working title "Hero Inn") was an idle-tapper prototype built around collectible heroes with elemental color variants (blue/green/red/yellow), boss fights and combo-based tap mechanics. The Unity 5.5 project includes a full Assets tree with custom Scripts, Levels, Units, Scenes and Photon Unity Networking integration, alongside licensed art/FX packs (Realistic Effects Pack, LightningBolt, Demigiant/DOTween, SuperFastShadows) used to dress the prototype.
Alongside the client, a matching ASP.NET backend (with its own load-balancing module) was built for server-side testing, and an IDLE Game Prototype Design Document (v2.1) describes the tapper/idle-progression design that the build implements.
My role
Team
Platforms
- Android
- iOS
Stack
- Unity 5.5.3p3
- C#
- Photon Unity Networking
- ASP.NET (backend)
Solo developer
What I did
- 01Implemented core Unity client: tap/combo mechanics, hero unit system with color variant skins, UI/UX flow
- 02Integrated Photon Unity Networking for client-side multiplayer/session handling
- 03Set up and maintained the companion ASP.NET admin/web server used for backend testing
- 04Assembled and configured third-party asset packs (FX, shadows, tweening) into the prototype
- 05Built Android/iOS app icons and splash screens for the prototype
What stands out
- 01Unity 5.5.3p3 project with custom Scripts/Levels/Units/Scenes plus Photon networking
- 02Paired ASP.NET backend (WebServerEpicTapper) with its own load-balancing module
- 03Design doc: "Hero Inn IDLE Game Prototype v2.1"
See it in action



